

Now, torches have an extended radius of 1300.

Fixed light spells costing way more than they should. Improved "torches and magic lights" optional file. Now COT must be used with COTWP, SS, and ESS this config is easy to upgrade to, more atmospheric, and much less work to build and tune this mod for. Removed support for COT-only configurations. Removed "IS patches" (imagespace adjustments intended to set the table for the mod's lighting) no longer needed With reworking of mod patch is obselete said mod can be used without needing a patch Removed "Moon Phase Affects Brightness" patch. Torches, magic lights, and night eye plugins are now packaged in with the mod Supreme Storms (SS) and Expanded Snow Systems (ESS) weathers reworked and correctly implemented Magic lights are more useful than torches. Both are now stronger and brighter and optimized for comfortable use in both third and first person viewpoints. Reworked torches & magic lights to be as close as possible to inverse square law. Reworked night eye to a more realistic, useful, and lore-friendly point (affecting Khajiit Night Eye and Vampire Hunter Sight) (For good now!! :)) Now magicka cost is same as vanilla. Fixed magicka cost value of candlelight and magelight spells. Fixed all glowing skies! No more rain/snow storms with extremely bright, white skies. Tuned brightness levels for use with ENB Brighter levels created in order to provide more lore-friendly options and ENB-friendly options. Created five brightness levels using vanilla lighting system.

